. Recommended Custom Firmware: Console banned?
Need to downgrade? Anything and everything related to PS3 hacking! News, tips, or what have you! Please do NOT direct link to anything that violates copyright laws. Posts about news articles or blogs, etc. That may contain links to things of that nature - however - are permitted.
Buying, selling, and trading of items on this subreddit is strictly prohibited for the protection of users. Please use the search function and refer to the FAQ above before asking about compatibility or if a system can be jailbroken.
Related Websites and Subreddits: - For all your homebrew needs! - A place for scene news and releases!
- The newest updates on the CFW scene! - CFW news and forums!
- Our brother subreddit! - Our step-brother subreddit! - For PlayStation Vita hacks! Greeting, fellow hackers.
Recently, I downloaded a bunch of PS2 classics for PS3. All of them came in format of 'Folder with the name of the game-('exdata' folder with.rap file) and (.PKG file)'.
I transfered the main folder to PS3 hdd0 and installed the pkg. When I tried to play the game - I got error 80029513. I have separate working PS2 placeholder with reactPSN. Inside the 'game' folder of hdd0 I found the folder of the PS2 classic itself, with iso.bin.enc.
Any ideas suggestions for help? I didn't know where to write, so I wrote here.
OK I'm no pro at this but from what I read, this all seems wrong The way to install and play.pkg games is to install the package from the 'install package files' option in the XMB under the 'games' section. You can do this two ways. 1-put it on a USB drive and install via USB. 2-transfer the package file to /devhdd0/packages and install from there.
After that's done you can activate the game that now shows under the 'games' section of the xmb by following this tutorial I transfered the main folder to PS3 hdd0 and installed the pkg. So you just pasted the whole folder into /devhdd0/?
If that's the case I'd delete it. It doesn't need to be there. When I tried to play the game - I got error 80029513.
I have separate working PS2 placeholder with reactPSN. Inside the 'game' folder of hdd0 I found the folder of the PS2 classic itself, with iso.bin.enc. I have no idea, I've never messed with ps2 placeholder and I'm unsure in this case if you need to either. I didn't know where to write, so I wrote here Good to know.
Changes in 1.3: - Added support for the VMC/VME commands. To display the command line syntax. Changes in 1.2: - Fixed the patch that writes the new image size and image type in the LIMG header. Now displays the 16 bytes of the LIMG header when the image is opened. Now allows to add the LIMG sector to the end of image. Changed the GUI to a 'tabbed look'.
Changes in 1.1: - Added support for drag & drop and command line interface (CLI) - pass the full path of the image as parameter. Added support for auto decryption if a PKG is selected or passed as parameter. RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a 'exdata' folder - Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed. Image type (CD or DVD) is now detected and displayed on the GUI - Added option to patch the image with the file size and image type (CD or DVD) The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to: (Image Size - 0x4000) 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00 (Image Size - 0x4000) 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30.
PS2 Classics Manager is a tool that helps users manage their PS2 games collection and convert them easily to PS2 Classics encrypted format. Main Features (Quick List) - Set PS2 converted games active in PS2 Classics Placeholder - Encrypt valid PS2 ISO(s) / BIN(s) as PS2 Classics and automatically patch LIMG segment (no need for anything else, just the ISO / BIN) - Import External PS2 games (ISO / BIN / ENC). Split games supported (.ISO.66600 /.BIN.66600 /.ENC.66600) - Game List with display of Cover images, Information box, Title ID, Title acquired from a text DB and more. Memory Cards manager to easily switch between your collection of VME, and assign them as SLOT 1 or SLOT 2. Automatic export / decryption of the active Memory Cards to XMB-Memory Card Utility as VM2. More at the change log.
Name Version Released Hits DL Link PS2 Classics Manager (Update) v1.02 04/2 PS2 Classics Manager v1.01 04/9 PS2-blades (black) theme by opium2k v1.01 04/ PS2-blades (blue) theme by opium2k v1.01 04/ PS2-blades (green) theme by opium2k v1.01 04/ PS2-blades (grey) theme by opium2k v1.01 04/ PS2-blades (orange) theme by opium2k v1.01 04/ PS2-blades (purple) theme by opium2k v1.01 04/ PS2-blades (red) theme by opium2k v1.01 04/ PS2-blades (yellow) theme by opium2k v1.01 04/ PS2-blue theme by opium2k v1.01 04/ PS2-tachyon theme by opium2k v1.01 04/ PS2 Classics Placeholder R3 v1.00 03/4. // - // PS2 Classics Manager (CaptainCPS-X, 2013) // - PS2CM v1.02 (April 11, 2013) - Added shadow effect to all displayed text, this will allow @opium2k and others to design clear themes for PS2CM. Fixed reported issues with Memory Cards. Fixed a problem when assigning Memory Cards, if both slots were deactivated it would make PS2CM freeze. Fixed small bug on the Title ID parsing code, only affected titles that had ' and ' characters at the end.
Added some missing titles to the 'ps2titleid.txt' database, thanks to those who reported them. PS2CM v1.01 (April 6, 2013) - Added Game Delete module, accessible through the new Extended Game List menu (/ ). Added support for External Split game Copy / Import (.ISO /.BIN /.ENC) to internal drive. Added feature to Filter Encrypted / Decrypted (ISO / BIN) on the Game List for organization purposes. To switch filters press L1 / R1 while on the Game List. Added Extended Menu on the Game List, accessible by pressing the (/ ) button, this avoids having to assign buttons to every single action. This menu will be useful for future features:).
Added a Prompt for users when making an external game active, it will ask if they want to import the game internally, or just set it in the Placeholder temporally. When the game is imported you will be automatically taken back to XMB so you can run the Placeholder. Added control-flag as recommended by Deank to RELOAD.SELF build process, this should solve file permission / access problems.
Added Memory Card slot selector module to assign any Memory Card at '/devhdd0/game/PS2L00123/USRDIR/SAVEDATA' as SLOT 1 and SLOT 2. They can have any name you like, for example: 'FinalFantasyX.VME'. Added module to use optional custom PIC0.PNG and PIC1.PNG if they are provided by user on each game directory. Updated covers module to look for covers named as 'SLUS000.00.PNG', 'SLUS-00000.PNG' and 'SLUS000.00COV.PNG', if you named them in any of those formats, they will be recognized and displayed. Added code to look for.ISO /.BIN files while scanning (/devhdd0/PS2ISO) (/devusb00x/PS2ISO) and list them on the Game List. Added code to encrypt.ISO /.BIN files from PS2ISO directory and automatically create the proper directory structure. Added module to acquire PS2 Game Titles from the database distributed with @aldostools ps3tools (ps2titleid.txt), thanks to @aldostools for the database.
Added code to get proper Game Title ID from.ISO /.BIN (SYSTEM.CNF), this is used when encrypting and when listing games. Added module to acquire Title ID from encrypted directory names (ex. 'SLUS000.00 GAME TITLE', Title ID is 'SLUS000.00') - Modified PS2 game Cover handling code to use the new Title ID modules, covers should be named as in: 'SLUS203.12COV.PNG'. Covers are now located at '/devhdd0/game/PS2L00123/USRDIR/COVERS'.
Added auto-export module that will convert and make both selected SLOT 1 and SLOT 2 VMEs available on XMB's Memory Card Utility (You need to have 2 memory cards on XMB called MC1 and MC2 for this to work). Added / verified VME (Memory Cards) decryption module to PS2CM, the resulting VMC (VM2) was tested on the XMB and worked fine. Note: By adding auto-export VME feature, the selected VME for SLOT 1 and SLOT 2 will get decrypted as VM2 and copied to /devhdd0/savedata/vmc/SLOT1.VM2 and /devhdd0/savedata/vmc/SLOT2.VM2 each time you set a game active in the PS2 Classics Placeholder. After being brought back to XMB you will be able to check out your saved data by going to Game-Memory Card Utility. Added PS2 ISO encryption via PS2CM (had to port / modify ps2classic code to be compiled on PS3).
Ported / updated my own LIMG patcher code and it will properly check, patch or append the LIMG data segment to the PS2 ISO as needed (If LIMG segment is already found, the module will overwrite it to ensure it is correct). This module will properly handle both 'ISO9660 / MODE1 / 2048' and 'ISO9660 / MODE2 / FORM1 / 2352'. Added progress bar display for PS2 ISO encryption module.
Added check for correct PS2 Classics Placeholder Content ID on any selected game ISO.BIN.ENC, this will avoid the use of incorrectly encrypted / converted games. Added support for External games at /devusb00x/PS2ISO/ ( smaller than 4GB for now ) - Added feature to import / copy external PS2 games to /devhdd0/PS2ISO/ ( smaller than 4GB for now ) - Added free space check when copying games from external USB Storage Device - Added display of free internal HDD space on top of game list - Added module to make backups of VME (Memory Cards) to '/devhdd0/PS2VMEBKP/' on PS2CM boot and exit for security purposes. VME files will be now linked and not copied to system directory, because of this, save data will be always in synch. Implemented several checks when launching PS2CM:. Verify if user have created MC1 and MC2 on the XMB for the Memory Card auto-export feature. Verify if /devhdd0/PS2ISO directory needs to be created for External game import / copy. Verify if a system directory at '/devhdd0/home' needs to be created for PS2 VME files, if it doesn't exist it will be created with the proper files inside.
Rap File For Ps2 Classics
Verify if the application can actually write to the system directory. Verify if PS2 Classics Placeholder is properly installed. Verify if PS2 Classics Placeholder has unneeded files for some reason (SAVEDATA, CONFIG.) and remove them to avoid any possible conflicts. Verify if the current installation of PS2CM has missing files or is corrupt. Verify if there is a Last Active game with missing files at PS2 Classics Placeholder directory.
Remove PS2 Classics Placeholder System memory cards when there is no game Active in it. Modified the way VME (Memory Cards) are handled, now it will use only 2 VME for all games, you will be able to have up to 10 VME to select from, and just 2 of them can be used for SLOT 1 or SLOT 2. VME will be located at '/devhdd0/game/PS2L00123/USRDIR/SAVEDATA' (PS2CM directory) - Games just need to have 'ISO.BIN.ENC' at their respective directory structure (/devhdd0/PS2ISO/GAMEID GAMETITLE/.).: Setting up PS2 Classics Manager v1.01 - CLEAN UP Before you install this release of PS2 Classics Manager, make a backup of any Memory Card data, Covers or anything you stored in PS2 Classics Placeholder directory or PS2 Classics Manager directory. INSTALL After doing that, you should remove / uninstall them from XMB both, just to make sure, and install PS2CM v1.01 and PS2 Classics Placeholder R3.
MEMORY CARDS For the Automatic Export / Decryption of the active Memory Cards feature, you must navigate on the XMB to 'Memory Card Utility' and create 2 Memory Cards called 'MC1' and 'MC2', without quotes. Every time you run PS2CM memory cards should automatically be copied as backup to '/devhdd0/PS2VMEBKP' for security reasons. And they will be automatically exported / decrypted as mentioned earlier. To access data on the decrypted Memory Cards you just have to navigate to XMB - Memory Card Utility, select MC1 or MC2 and change its icon to make the PS3 refresh the contents. DIRECTORIES PS2 ISO / BIN: /devhdd0/PS2ISO/GAMENAME.ISO /devusb00x/PS2ISO/GAMENAME.ISO PS2 Classics ENC: /devhdd0/PS2ISO/GAMEID GAMETITLE/ISO.BIN.ENC Covers: /devhdd0/game/PS2L00123/USRDIR/covers Images should be PNG and have one of these formats: SLUS203.12.PNG SLUS-20312.PNG SLUS203.12COV.PNG Memory Cards: /devhdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC0.VME /devhdd0/game/PS2L00123/USRDIR/SAVEDATA/SCEVMC1.VME /devhdd0/game/PS2L00123/USRDIR/SAVEDATA/ANYNAMEYOULIKE.VME /devhdd0/game/PS2L00123/USRDIR/SAVEDATA/. Custom PIC0.PNG / PIC1.PNG for converted / encrypted games: /devhdd0/PS2ISO/GAMEID GAMETITLE/PIC0.PNG /devhdd0/PS2ISO/GAMEID GAMETITLE/PIC1.PNG SeeYa!
PS: And yeah I have an idea for a PS3 homebrew that allows the user to view a list of ISOs located on the HDD, then let them 'switch' the one on the placeholder, by just moving / renaming the ISOs from one directory to another (copying it would be tedious for big files) and it could even change the PARAM.SFO title to display what ISO is selected at the moment. I can't promise anything to be done today or Friday, but maybe in the weekend when I have more free time to code, probably I can do something about that. PlayStation 3 homebrew developer IngPereira released PS2 Classics source code followed by aldostools making a PS2Classics GUI application followed by v1.1, v1.2, v1.3 and v1.3.1 available for decrypting and encrypting PS2 Classics with details below. Download: ps2classicv1.rar / PS2 Classics GUI (Latest Version) / PS2 Classics GUI (Test Version) / PS3Tools Collection v2.2.2 / rap2klicensee.rar (Copy to cygwin bin dir. Command: rap2klicensee rap outklicensee) / Xpert v2.rar / ps2tops2classictools.rar (30.5 MB) / PS2 Classic to PS3 Conversion Compatibility List / GIT / Noob Tutorial to Convert PS2 Games by kristijan1001 To quote, roughly translated: PS2Classic first version of the source code uploaded by USER PS3DEV Git on net. The last script Flatz now ported to C and with the option to decrypt and encrypt! Ps2 Classics.
So now you can also decrypt and encrypt ps2classics. To everyone who handles the issue and the skimming want (I think that's there too Andara and a GUI to facilitate the decryption and encryption PS2 isos) now you can see in a more crystal clear the PS2 Emulator Sony did possible on your machine with 256mbs of ram.
It speaks of a very good compatibility not clear at the moment but I think it gets a little better when using the emulator on fw 4.31 also if you change the DISC ID (SL? S-?????) The game will not work in question by one who is already confirmed in the Store operation. Here the list of ps2 games (en.wikipedia.org/wiki/ListofdownloadablePlayStation3games#PlayStation2classics) and uploaded to the sony store: List of PS2 games on PSN published. The issue seems to be like the retro 360 hacked with a game changing IDs nonfunctional by other active functional emulator then this game customized configurations that run some others. Also before signing their own ps2 isos needed and would be ideal you to do a test with this encryption find it out easily if you do it a ps2 classic refirmais proven again and so you could see if it still works which would mean that no apparently problems with encryption and you can safely test any ps2 iso.
In such case you can also try to sign the Open PS2 Loader it should work on the emulator because it was already functioning in 3.55. Here I upload the first version already compiled (above) for the devs or advanced who want to eat it right now but have some error or problem. Is a new version of py script of flatz ported to C and now including encryption stuff, so now we can decrypt and encrypt any ps2 classic, ps2 backwards compatibility for every PS3! So ps2 modding of any ps2 classic is possible like modding gta san andreas ps2 classic like on ps2 times and obviously too encrypting any ps2 iso but we don't know all about compatibility but it looks like a good amount of games should work. We need to test Open PS2 loader and ps2 homebrew and see if they work too on last emulator from sony. Thanks to flatz and user for the source code. Here gtasa eur / usa klicensee already in binary files.
Download: GTASAps2classic-klics.rar Decrypt: ps2classic d cex GTASANPUDKLIC.KEY ISO.BIN.ENC ISO.BIN metaout Make any modifications on the game by extracting game data folder of ISO.BIN (Can be a simple CD-ROM ISO9660 image or UDF DVD image like gtasa) you can use Ultraiso or any other iso tool and now. Encrypt: ps2classic e cex GTASANPUDKLIC.KEY ISO.BIN ISO.BINmod.ENC ISO.BIN.ENC UP9000-NPUD20900 UP9000-NPUD20900 = Content ID Again this example can be done too when you want to load other game so you use other iso from any game and you can change DISC ID on PARAM.SFO, ISO.BIN.EDAT by following flatz instructions above. Or you can even use savedata from original PS2 by modifying vmc. Thanks to flatz now we can do many things to explore the new ps2 emulator. From aldostools on the PS2Classics GUI: Usage: iso: ps2classic d cex/dex klicensee encrypted image out data out meta ps2classic e cex/dex klicensee iso out data real out name CID vmc: ps2classic vd cex/dex vme file out vmc (eid root key) ps2classic ve cex/dex vmc file out vme (eid root key) Example:./ps2classic e cex gtavc.key ISO.BIN ISO.BIN.ENCmod ISO.BIN.ENC UP9000-NPUD20500 PS2ClassicsGUI – (c) 2013 by Aldo Vargas Pre-requisites: 1. Copy your idps and act.dat to scetool/data 2. Copy your rap files in scetool/raps The GUI requires to have installed the following VB5 Runtime: Note: The following step is not necessary, it is done automatically by my ps3tools (if installed running as Administrator): 2- Just to make sure, go to where you installed it and run 'PkgView.exe' once, click on 'Tools' menu and associate with PKG files, then close it.
Other notes, the PS2 Classics GUI creates the.key from the value entered in the klicensee field. If the PS2 raps are copied into the RAPS folder (located inside the. Scetool folder included with the PS2 Classics GUI), the tool will fill automatically the klicensee field when you select the ISO.BIN.ENC PS2 Classics GUI 1.1 Changes: Added support for drag & drop and command line interface (CLI) - pass the full path of the image as parameter.
Added support for auto decryption if a PKG is selected or passed as parameter. RAP files are auto copied to the RAPS folder if they are present in the same folder of the PKG or in a 'exdata' folder Pad verification (for multiple of 0x4000) now asks if you want to add the required padding when needed. Image type (CD or DVD) is now detected and displayed on the GUI Added option to patch the image with the file size and image type (CD or DVD) The program looks for the LIMG header in the offset (File Size - 0x4000), and changes the 4 bytes size (in big endian format) to: (Image Size - 0x4000) 0x800 for DVD and sets 8th byte to 1. Bytes 15-16 are set to 08 00 (Image Size - 0x4000) 0x930 for CD and sets 8th byte to 2. Bytes 15-16 are set to 09 30 PkgView by ifcaro is now included with the tool. Note: Please consider this version a 'beta'. Backup your ISOS before apply any of the aforementioned patches, just in case a bug is found.
Ps2 Classics Manager
PS2 Classics GUI 1.2 Changes: Fixed the patch that writes the new image size and image type in the LIMG header. Now displays the 16 bytes of the LIMG header when the image is opened. Now allows to add the LIMG sector to the end of image. Changed the GUI to a 'tabbed look'. PS2 Classics GUI 1.3 Changes: Added support for the VMC/VME commands.
To display the command line syntax. PS2 Classics GUI 1.3.1 Changes: I just updated the PS2 Classics GUI 1.3.1 to support the decryption/encryption of the CONFIG. Now I see that one of the major issues now is that multiple games now have the same Content ID and should replace the ISO.BIN.ENC in the /game/NPxD00000/ folder. The steps are: 1- Copy the rap of your base game (PS2) as a new random content id. EP0000-NPED1234500-AAAABBBBCCCCDDDD.rap 2. Copy the new rap to the RAPS folder of PS2 Classic GUI 3.
Extract the files of the PKG of your base game (except CONFIG and ISO.BIN.ENC, they will be deleted/replaced anyway) 4. Launch PS2 Classic GUI, select the ISO and enter the new content id. Eg EP0000-NPED1234500-AAAABBBBCCCCDDDD (it should display the same KLIC of your base game) 5.
Add the LIMG header and encrypt the ISO as ISO.BIN.ENC 6. Edit the PARAM.SFO on the extracted with the title of the PS2 title. Copy the ISO.BIN.ENC to the base game 8. Rename the extracted folder with the new content id (EP0000-NPED1234500-AAAABBBBCCCCDDDD), right click and select Make PKG 9.
Install both raps (the original and the new created) using reActPSN 10. Install the PKG 11. Test if it works. From zecoxao: vmc key: 64 E3 0D 19 A1 69 41 D6 77 E3 2E EB E0 7F 45 D2 Let's begin then: Football Generation NPED00028: 4C 49 4D 47 00 00 00 02 00 03 C7 43 00 00 09 30 Psychonauts NPUD21120: 4C 49 4D 47 00 00 00 01 00 1A 2F 00 00 00 08 00 Disgaea 2 NPUD21397: 4C 49 4D 47 00 00 00 01 00 0A A4 E0 00 00 08 00 NPED00032 Dirt Track Devils: 4C 49 4D 47 00 00 00 02 00 01 59 11 00 00 09 30 Baroque NPED00099: 4C 49 4D 47 00 00 00 01 00 11 66 50 00 00 08 00 Dreams coming true guys.
. Recommended Custom Firmware: Console banned? Need to downgrade?
Anything and everything related to PS3 hacking! News, tips, or what have you! Please do NOT direct link to anything that violates copyright laws. Posts about news articles or blogs, etc. That may contain links to things of that nature - however - are permitted.
Buying, selling, and trading of items on this subreddit is strictly prohibited for the protection of users. Please use the search function and refer to the FAQ above before asking about compatibility or if a system can be jailbroken. Related Websites and Subreddits: - For all your homebrew needs!
- A place for scene news and releases! - The newest updates on the CFW scene! - CFW news and forums!
- Our brother subreddit! - Our step-brother subreddit! - For PlayStation Vita hacks! Greeting, fellow hackers. Recently, I downloaded a bunch of PS2 classics for PS3.
All of them came in format of 'Folder with the name of the game-('exdata' folder with.rap file) and (.PKG file)'. I transfered the main folder to PS3 hdd0 and installed the pkg.
When I tried to play the game - I got error 80029513. I have separate working PS2 placeholder with reactPSN.
Wintransfer download movies. Inside the 'game' folder of hdd0 I found the folder of the PS2 classic itself, with iso.bin.enc. Any ideas suggestions for help? I didn't know where to write, so I wrote here.
OK I'm no pro at this but from what I read, this all seems wrong The way to install and play.pkg games is to install the package from the 'install package files' option in the XMB under the 'games' section. You can do this two ways. 1-put it on a USB drive and install via USB. 2-transfer the package file to /devhdd0/packages and install from there. After that's done you can activate the game that now shows under the 'games' section of the xmb by following this tutorial I transfered the main folder to PS3 hdd0 and installed the pkg.
So you just pasted the whole folder into /devhdd0/? If that's the case I'd delete it. It doesn't need to be there. When I tried to play the game - I got error 80029513.
I have separate working PS2 placeholder with reactPSN. Inside the 'game' folder of hdd0 I found the folder of the PS2 classic itself, with iso.bin.enc. I have no idea, I've never messed with ps2 placeholder and I'm unsure in this case if you need to either. I didn't know where to write, so I wrote here Good to know.